Feature: The Programmed Music of Mini Metro

Screenshot from 'Mini Metro'

I sat down with my friend Richard Gould at Designing Sound to talk about some of the nuances of working on and designing the audio systems for the game Mini Metro, as well as share some early prototype footage, recordings and documents.

Link: The Programmed Music of Mini Metro

Interview: Chipmusings

Bleeker Puddle, by Yours Truly.

Robin and I talk about my experience in college, my early career, the early phase of commissions, the chipmusic scene, my defunct netlabel, etc.

Link: Chipmusings

Workflow: Train Engines in Mini Metro

I filmed myself working on a train engine sound set for Mini Metro. I describe my process as I go through it, and dive into some pretty nifty workflow stuff for doing batch processing of effects, file naming, and file looping.