<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0">
  <channel>
    <title>Disaster, please!</title>
    <link>https://disasterpeace.com/blog</link>
    <description>Purveyor of Earworms for It Follows, FEZ, Marcel the Shell With Shoes On, Hyper Light Drifter, Mini Metro / Motorways, and many other things. 63 albums and a game called January.</description>
    <lastBuildDate>Wed, 01 Oct 2025 07:00:00 GMT</lastBuildDate>
    <generator>dlab.web.ssg</generator>
    <language>en-us</language>
    <item>
      <title>Postmortem: Bodies Bodies Bodies</title>
      <link>https://disasterpeace.com/blog/bodies-bodies-bodies.postmortem.html</link>
      <description>   Returning to "Horror"  After  #It Follows, I knew I wanted to wait for the right opportunity before jumping back in to score another horror film, if at all. And so I waited, and turned down quite a few opportunities until Bodies Bodies Bodies came along.  It's not exactly horror, per se. It's a b...</description>
      <pubDate>Wed, 01 Oct 2025 07:00:00 GMT</pubDate>
      <guid>85b5bcb3f4e7cd84ae9d04cf23fcb96e5e9f42569a625ac12857ccb9d287418c</guid>
    </item>
    <item>
      <title>Branding Through the Years</title>
      <link>https://disasterpeace.com/blog/branding-through-the-years.html</link>
      <description>Childhood Doodles  I grew up in an artistic family. My mother was a graphic designer, and her father was an art director at Reader's Digest. So I was inspired from an early age to doodle, draw and come up with my own visual pastimes.     Nu-Metal Beginnings  As far as I can remember, this was the ve...</description>
      <pubDate>Sun, 13 Jul 2025 07:00:00 GMT</pubDate>
      <guid>632bee81b505a71d59159d9b738121a54389dd96e17d0127f658896d98373bfc</guid>
    </item>
    <item>
      <title>Postmortem: Mini Motorways</title>
      <link>https://disasterpeace.com/blog/mini-motorways.postmortem.html</link>
      <description>this is a working draft.     Mini Motorways is a part zen, part hair-pulling urban planning game from the creators of #Mini Metro. It features a procedurally generated soundscape full ofrhythmic &amp;amp; harmonic trickery. It features something scarcely found in games—an entire soundscape created proce...</description>
      <pubDate>Mon, 02 Jun 2025 07:00:00 GMT</pubDate>
      <guid>fa21fb7aa471a2c92abc2541533ca22bf2ab5e8f387011143c57ef0a1df6a91f</guid>
    </item>
    <item>
      <title>Talk: Weird Sibling as Sequel</title>
      <link>https://disasterpeace.com/blog/mini-motorways.talk.html</link>
      <description>         In which I talk about what went into the creation of the procedural audio for the 2019 follow up to Mini Metro, "Mini Motorways". Topics include procedurally generated harmony and rhythm, as well as DSP and working on sequels. Instead of a direct transcript, check out the  →postmortem.  </description>
      <pubDate>Tue, 27 May 2025 07:00:00 GMT</pubDate>
      <guid>bbf93336c3e04cc492dea357695a8427005c5a28dfb42c1f3773ea2f52713aa8</guid>
    </item>
    <item>
      <title>Naked</title>
      <link>https://disasterpeace.com/blog/music-video.naked.html</link>
      <description>         Written over New Year's 2014, originally intended to be a remix, but completely lacking any clear tie-in, "Naked" graduated to become its own track. Will be on a forthcoming album. Music Video by Don Tancredo  </description>
      <pubDate>Thu, 01 May 2025 07:00:00 GMT</pubDate>
      <guid>472fd90235af5ed4042f26acb5df9c335dd3d9d1407303388cbd8d2714605d22</guid>
    </item>
    <item>
      <title>Talk: Sonic Procedures for an Open World</title>
      <link>https://disasterpeace.com/blog/paradise-marsh.sonic-procedures-talk.html</link>
      <description>         A talk covering many of the audio systems in the game, including the procedural exploration music, vertex spatialization system which handles environmental ambience, as well as case studies more specific to particular props and game mechanics.  </description>
      <pubDate>Thu, 17 Apr 2025 07:00:00 GMT</pubDate>
      <guid>dcccbbd5d2d3424a4bfd25933624820ec535ea7dc51ef89f5af4ae75c32f8052</guid>
    </item>
    <item>
      <title>Talk: The Art of the Rolling Start</title>
      <link>https://disasterpeace.com/blog/talk.the-art-of-the-rolling-start.html</link>
      <description>       I had the pleasure of giving a talk at the University of Utah on October 19th, 2024 about concept art, from the perspective of someone who creates music and sound.  Transcript  The Art of the Rolling StartA Talk About Concept Art Music  September 19th, 2024  Introduction  Concepting is a tech...</description>
      <pubDate>Sat, 19 Oct 2024 07:00:00 GMT</pubDate>
      <guid>1c406c2b672c7624a9b2137355f2c1a15dcba7667627c3e0af76d338cb79b31d</guid>
    </item>
    <item>
      <title>Hunting for Stars</title>
      <link>https://disasterpeace.com/blog/hunting-for-stars.html</link>
      <description>         Don't ask me how, but Disasterpeace made it into a Star Wars game.   A few years ago, not too far away...  For the game Star Wars: Hunters, I was asked to write bounty hunter themes, but through the lens of things like wrestling entrance music. I loved wrestling growing up, and one of the k...</description>
      <pubDate>Thu, 27 Jun 2024 07:00:00 GMT</pubDate>
      <guid>5cdeab14a3796438e09c238bafcf735b1fc0d803615b0c181a26b7baddd9f966</guid>
    </item>
    <item>
      <title>Merch: Vinyl</title>
      <link>https://disasterpeace.com/blog/merch.vinyl.html</link>
      <description>Here's a list of all the records we've done vinyl runs for. Availability may vary.    Bodies Bodies Bodies  Marcel the Shell With Shoes On  Hyper Light Drifter (sold out) It Follows Under the Silver Lake Rise of the Obsidian Interstellar (sold out) FEZ (sold out)  </description>
      <pubDate>Tue, 30 Jan 2024 08:00:00 GMT</pubDate>
      <guid>4e067fd4ebe16abe4f7d2969360a90ca90663bffcf4e42a0c8c6c14513e28214</guid>
    </item>
    <item>
      <title>'Jugglernaut' from Everhood</title>
      <link>https://disasterpeace.com/blog/vid-jugglernaut.html</link>
      <description>         'Jugglernaut', written for Everhood : Eternity Edition  </description>
      <pubDate>Thu, 28 Sep 2023 07:00:00 GMT</pubDate>
      <guid>486a4bf12d9e2bc384e0794de1a406e9cca15b66d348f04924daf63a6ea2de61</guid>
    </item>
    <item>
      <title>Boss Fight Challenge</title>
      <link>https://disasterpeace.com/blog/boss-fight-challenge.html</link>
      <description>         100 bosses, 5 seconds at a time. A medley of three new tracks, written for Pwnisher's Boss Fight Challenge.  </description>
      <pubDate>Sat, 09 Sep 2023 07:00:00 GMT</pubDate>
      <guid>929a55a569908d8d6f19d90c116c1052b6a999f46e4baeeab3ebbc1debb1a4ad</guid>
    </item>
    <item>
      <title>Mini Motorways: Trailers</title>
      <link>https://disasterpeace.com/blog/mini-motorways.trailers.html</link>
      <description>         Draw the roadways that drive the city.                       </description>
      <pubDate>Mon, 24 Jul 2023 07:00:00 GMT</pubDate>
      <guid>093d33d3ceacdd327bc82b8337a72ff3110368f821299d729ddcbde212ecb42d</guid>
    </item>
    <item>
      <title>Paradise Marsh</title>
      <link>https://disasterpeace.com/blog/paradise-marsh.postmortem.html</link>
      <description>this is a working draft.         Track Descriptions  Ribbiting  This is the music from the release trailer. I brought back the "turtle drum" from the original demo, "First Visit to the Marsh". Despite consisting of only four samples, this drum sounds good across a wide register. The four samples cov...</description>
      <pubDate>Tue, 06 Jun 2023 07:00:00 GMT</pubDate>
      <guid>62b8d9349873c7177587d8fdaff861793c5eb3153599f5a66751aef985b3b4a1</guid>
    </item>
    <item>
      <title>Postmortem: Soundodger</title>
      <link>https://disasterpeace.com/blog/soundodger.postmortem.html</link>
      <description>Over the years I've written a few tracks for Michael Molinari's  Soundodger series of games.  Backtrack : Ford the River  Backtrack is a series devoted to backtracking to tell short stories about songs I've written.           "Ford the River", written for Soundodger 2.   I wrote this song back in 20...</description>
      <pubDate>Tue, 06 Jun 2023 07:00:00 GMT</pubDate>
      <guid>85cbd355503df01b8fa87cefd12750199409722740222c17e8ddd6e244b0c961</guid>
    </item>
    <item>
      <title>Undulate (Paradise Marsh)</title>
      <link>https://disasterpeace.com/blog/vid-undulate.html</link>
      <description>       An Hour of Crickets and Music.   Play the game to hear it undulate forever. Apologies for leaving the cursor out to dry. </description>
      <pubDate>Mon, 17 Oct 2022 07:00:00 GMT</pubDate>
      <guid>a6291b33266f2ed84eac1de7728aad3d088d37227d71ed01d9fc82ac66286a86</guid>
    </item>
    <item>
      <title>Talk: Soundmaking Tools from the Disasterlab</title>
      <link>https://disasterpeace.com/blog/talk-soundmaking-tools.html</link>
      <description>         A talk about creative tools, for the 'High Score' Conference hosted by APRA/AMCOS in Melbourne, Australia. picard added after for comedic effect whoops !  </description>
      <pubDate>Sat, 01 Oct 2022 07:00:00 GMT</pubDate>
      <guid>9f032b1d16df4ed366194305e9fe8eacbc34265ccac06ecd1df1a5d44fdf5eec</guid>
    </item>
    <item>
      <title>Music and Environmental Audio Systems in Lyra</title>
      <link>https://disasterpeace.com/blog/epic-games.lyra.html</link>
      <description>From November 2021 to Feb 2022, I had the opportunity to contribute to the audio for Project Lyra, Epic Games' Demo Project for Unreal Engine 5.0. This was my second foray into the world of Unreal, after spending five years working on the UE4 game  #Solar Ash . My primary task was to explore Metasou...</description>
      <pubDate>Thu, 02 Jun 2022 07:00:00 GMT</pubDate>
      <guid>4d7f2362f2ac89192c22ddd2fd5a44ba73b4bac91408a752a2960ed975ae2f99</guid>
    </item>
    <item>
      <title>Massive Workshop: Organic Synthesis</title>
      <link>https://disasterpeace.com/blog/workshop.massive.organic-synthesis.html</link>
      <description>         A video workshop demonstrating how to make synthesizers parts for music more organic and expressive. Special thanks to Tomás Palazzi who asked me to talk about this, and to EPX for giving me a forum to do so !  </description>
      <pubDate>Sat, 23 Apr 2022 07:00:00 GMT</pubDate>
      <guid>36dd45542d68a78fc03288e96fa4f189b47a7f8c0629ed2784f95f1dcaf36957</guid>
    </item>
    <item>
      <title>FEZ: An Hour of Waves</title>
      <link>https://disasterpeace.com/blog/fez.an-hour-of-waves.html</link>
      <description>         an hour of waves, by popular request.  </description>
      <pubDate>Sun, 06 Mar 2022 08:00:00 GMT</pubDate>
      <guid>ed70e329f7b1b3801e8d4645f5767eada30be06dd3c37023569c1740d47c2724</guid>
    </item>
    <item>
      <title>Mini Metro: Building Your Own City Soundscape</title>
      <link>https://disasterpeace.com/blog/workshop.mini-metro.html</link>
      <description>       Dino Polo Club recently released the  Workshop update for  #Mini Metro , which allows users to create their own maps for the game. To further help with this I've created a tutorial video and a  toolkit. The toolkit contains a written guide, as well as a JSON schema set up for Visual Studio Co...</description>
      <pubDate>Wed, 23 Dec 2020 08:00:00 GMT</pubDate>
      <guid>8d021b6ea73d8ee0ce4337b6aa296a1a28cfc364729f936aa0d9e7846b5d8302</guid>
    </item>
    <item>
      <title>Reigns: A 1000 Years of Deterministic Babble</title>
      <link>https://disasterpeace.com/blog/talk-reigns.html</link>
      <description>       I gave a talk at ENJMIN 2020 about the gibberish-based procedural voiceover system we built for the 2016 game Reigns.  Transcript:  My talk is called "Reigns: A Thousand Years of Deterministic Babble". This talk it's about a voiceover system that we created. We're going to talk about what wor...</description>
      <pubDate>Wed, 16 Dec 2020 08:00:00 GMT</pubDate>
      <guid>40a575e6ad6e9beffb65217faf13563f512ec6ee50c3fab31985aaa901316fdd</guid>
    </item>
    <item>
      <title>Sheet Music: St. Valentine, for Piano</title>
      <link>https://disasterpeace.com/blog/sheet-music-st-valentine.html</link>
      <description>     Transcribed for Piano by David Peacock    Download (PDF) </description>
      <pubDate>Sun, 13 Oct 2019 07:00:00 GMT</pubDate>
      <guid>c7f1641ef0dba25cb90b5c0e440382dc7f045aaad7ff6e2d8f5cf954058697f9</guid>
    </item>
    <item>
      <title>Sheet Music: Oklahoma, for Piano</title>
      <link>https://disasterpeace.com/blog/sheet-music-oklahoma.html</link>
      <description>     'Oklahoma', originally written as a fan request, about a couple separated by geography.  Transcribed for Piano by David Peacock    Download (PDF) </description>
      <pubDate>Fri, 04 Oct 2019 07:00:00 GMT</pubDate>
      <guid>241df622af829baad2758dc85c9d925aa858fa9d2c8e40bf18c6ff1f85c1e3c7</guid>
    </item>
    <item>
      <title>Foreword: Fruits of the Desert</title>
      <link>https://disasterpeace.com/blog/foreword-fruits-of-the-desert.html</link>
      <description>My colleague Noah Kellman asked me to write the foreword for his recently published book, ‘ The Game Music Handbook’.    In visual media, there is a tendency to treat music like polish. Hired late in the process, composers typically begin working on a project that's otherwise nearly complete. Our ta...</description>
      <pubDate>Sun, 01 Sep 2019 07:00:00 GMT</pubDate>
      <guid>4059a8b3a23eae74a7430b066f27c48a1164631ec200ae55a7a36d4fe154d61a</guid>
    </item>
    <item>
      <title>Sheet Music: Turning Teeth</title>
      <link>https://disasterpeace.com/blog/turning-teeth.html</link>
      <description>         'Turning Teeth', an original song written for the band 'Silversun Pickups' from the film 'Under the Silver Lake' with lyrical contributions from Director David Robert Mitchell Transcribed by David Peacock    Download (PDF) </description>
      <pubDate>Sun, 05 May 2019 07:00:00 GMT</pubDate>
      <guid>d8c686a13504acf571a176b3c02770be2e9d563d5060c055aaf791fd4634694b</guid>
    </item>
    <item>
      <title>Feature: Joe's Garage on 'Rise of the Obsidian Interstellar'</title>
      <link>https://disasterpeace.com/blog/feature-obsidian-joes-garage.html</link>
      <description>It's rare that I'd want to share what is essentially a review of my work, but I don't think I've seen one where someone so completely 'got' one of my albums as much as Joe Dorsey gets  ⌾Rise of the Obsidian Interstellar. There are a lot of insightful connections drawn here that go beyond the album i...</description>
      <pubDate>Sun, 28 Apr 2019 07:00:00 GMT</pubDate>
      <guid>dc2f0d048b70c7172f7c3a11c347d84b54bf36fc8e50e64cea6dd08f6bbc6a47</guid>
    </item>
    <item>
      <title>Postmortem: Mud Water</title>
      <link>https://disasterpeace.com/blog/mud-water.postmortem.html</link>
      <description>         This musical excerpt features samples from a recording of 'Petrushka', composed by Igor Stravinsky.   The Mud Water Project was a multidisciplinary theater project bringing together turf dancers, ballet dancers, music and spoken word artists. Utilizing acting and improvisational dance, whil...</description>
      <pubDate>Fri, 26 Apr 2019 07:00:00 GMT</pubDate>
      <guid>0866a7d04f71c4923b0132ba1b33de5553c5f49bb7e5a129d4ccc96f9d1502d1</guid>
    </item>
    <item>
      <title>Was It Worth It?</title>
      <link>https://disasterpeace.com/blog/wiwi-score.html</link>
      <description>    For all you freelancers out there, I built a 'project personality matrix', for fun and to hopefully help me to continue to make thoughtful work choices.  The idea is to grade current/future/past projects in different categories that matter to you, which gives you a score out of a 100. It's fasci...</description>
      <pubDate>Fri, 08 Mar 2019 08:00:00 GMT</pubDate>
      <guid>4a147c9364ae296312ee62603d5d4c0dbf5eb46b5b7669cd820e49d28beca15e</guid>
    </item>
    <item>
      <title>Guest Mix: 40 Days in 62nds</title>
      <link>https://disasterpeace.com/blog/guest-mix-40-days-in-62nds.html</link>
      <description>   I was recently asked to contribute a guest mix to Lynchland: "I thought it would be fun to put together a narrative sort of mix, only using songs shorter than 60 seconds, and keeping the work of David Lynch in the back of my head."  Tracklist   00:00 The Books - PS 00:49 Joanna Broul - The Soundi...</description>
      <pubDate>Sun, 30 Sep 2018 07:00:00 GMT</pubDate>
      <guid>e40c896dfc4d0f60d854c8defdb3bdc38b3b111c271e007c188b236e2791d797</guid>
    </item>
    <item>
      <title>DIY | Volume One</title>
      <link>https://disasterpeace.com/blog/vid-diy-volume-one.html</link>
      <description>         A squad of fearless geeks who stand for honor, friendship, and doing stuff.An animated series by Encyclopedia Pictura, directed by Isaiah Saxon &amp;amp; Sean Hellfritsch. Music and mixing by yours truly. Listen to the soundtrack  ⌾here.    add album ... --&gt;  </description>
      <pubDate>Thu, 14 Jun 2018 07:00:00 GMT</pubDate>
      <guid>c2a157f5aecf273a8172787b82cc0b13e9e7cc3575217ef891eefb62e918cecc</guid>
    </item>
    <item>
      <title>Talk: Serialism &amp; Sonification in  Mini Metro</title>
      <link>https://disasterpeace.com/blog/mini-metro.serialism-talk.html</link>
      <description>       I gave a talk at GDC 2018 as part of a session at the AI Summit called  'Beyond Procedural Horizons'. I talk about how we combined data sonification and concepts taken from the musical approach known as Serialism to build the game's soundscape.  Transcript  Serialism &amp;amp; Sonification in Min...</description>
      <pubDate>Sun, 01 Apr 2018 07:00:00 GMT</pubDate>
      <guid>76388e91b023812a4dd08c47776d4e9ea5822c6b5585b9ffc4a6892691bea8a0</guid>
    </item>
    <item>
      <title>Presentation: Abracadata!</title>
      <link>https://disasterpeace.com/blog/vid-abracadata.html</link>
      <description>       I gave a microtalk at GDC 2018 as part of a session at the Artificial Intelligence Summit called 'Turing Tantrums: Devs Rant!'. I shared a thought experiment about exploring the possibility space of abstracted data relationships that cross disciplinary boundaries. Unlikely data marriages!    ...</description>
      <pubDate>Tue, 20 Mar 2018 07:00:00 GMT</pubDate>
      <guid>b833eba0bc28d5afa06c8ddfce2f86c329c265e0a0008ba371cb38857bcde632</guid>
    </item>
    <item>
      <title>Round-Up: Articles &amp; Features</title>
      <link>https://disasterpeace.com/blog/roundup-articles.html</link>
      <description>   * 2020 *   Subpixel. Originally published on Gameumentary in 2017 but updated : We talk about prog rock, composing for orchestra, personal philosophy, early musical memories, workflow, social media, Level, Mini Metro, January, Under the Silver Lake, Triple Frontier, and Hyper Light Drifter.  * 20...</description>
      <pubDate>Mon, 26 Feb 2018 08:00:00 GMT</pubDate>
      <guid>9d1f953256931c3073dcb14378bbc9c2c5286358c9dbc5a4fb3e435c56a2ae06</guid>
    </item>
    <item>
      <title>Feature: Harmonic Relationships (2018)</title>
      <link>https://disasterpeace.com/blog/feature-harmonic-relationships.html</link>
      <description>       A nice look at the harmonic choices in games like FEZ &amp;amp; Hyper Light Drifter that ties them to some of the larger trends in 20th/19th century music. </description>
      <pubDate>Sat, 27 Jan 2018 08:00:00 GMT</pubDate>
      <guid>b4d0cf53d8f7b1bbb96c1b97650207a6422c34e940b9319ec259db51ee73d71a</guid>
    </item>
    <item>
      <title>Feature: Bridging the Divide (Native Instruments)</title>
      <link>https://disasterpeace.com/blog/feature-bridging-the-divide.html</link>
      <description>This interview originally appeared on the Native Instruments blog.    You’ve found great success both in videogames and film scoring work. What are the main ways in which the creative process has differed between the two? Do you find yourself using hugely different production workflows depending on ...</description>
      <pubDate>Mon, 01 Jan 2018 08:00:00 GMT</pubDate>
      <guid>a53bb0be532f32ce4d0453807927eda03d86215848ed64acce9a24245210f043</guid>
    </item>
    <item>
      <title>Postmortem: Disasters for Piano</title>
      <link>https://disasterpeace.com/blog/disasters-for-piano.postmortem.html</link>
      <description>      'Disasters for Piano' is a collection of my works arranged (for piano) by David Peacock.  Links:  ⌾Album, Sheet Music Book,  Free PDF   One day, I saw an Instagram video of someone performing a short snippet of  'Forgotten' from FEZ on piano.  I was really taken by David's style, watched all o...</description>
      <pubDate>Wed, 01 Nov 2017 07:00:00 GMT</pubDate>
      <guid>f0215f710868b0679ff85c5ba096f2aac8fa3e191e770bac8ca721375220d965</guid>
    </item>
    <item>
      <title>Round-Up: Discussions</title>
      <link>https://disasterpeace.com/blog/roundup-discussions.html</link>
      <description>   Podcasts &amp;amp; Video Interviews  * 2020 *   Steven Melin. We discuss the major projects I've turned down, including Stranger Things. We also chat about how to discover your style as a composer and how to navigate career direction in a world of endless possibilities.   Composer's Concepts We talke...</description>
      <pubDate>Tue, 22 Aug 2017 07:00:00 GMT</pubDate>
      <guid>e4daa13ebc88f1ebe4a7406c6350307d8ffed83a7020a8480026c4803211e8de</guid>
    </item>
    <item>
      <title>Feature: Hyperfokussiertes</title>
      <link>https://disasterpeace.com/blog/feature-hyperfokussiertes.html</link>
      <description>       Documentary Filmmaker Lucras Negroni visited my studio in LA and we spoke over the course of two days about various aspects of my work and career. </description>
      <pubDate>Wed, 19 Jul 2017 07:00:00 GMT</pubDate>
      <guid>e75d375200ef2b0e2a892e6b92ba684c2129c67d538ab03c6134c53aa84a0a67</guid>
    </item>
    <item>
      <title>Sheet Music: The Apple Palace</title>
      <link>https://disasterpeace.com/blog/the-apple-palace.html</link>
      <description>             'The Apple Palace', an original piece for Marimba.  Written during a residency at Avaloch Farms in Boscawen, NH.  Transcribed by Doug Perry    Download (PDF) </description>
      <pubDate>Sat, 15 Jul 2017 07:00:00 GMT</pubDate>
      <guid>5c083f45c736327582735202b0144fe4dc7086b1237ee087dd4d9099ed3006c4</guid>
    </item>
    <item>
      <title>Postmortem: Mini Metro</title>
      <link>https://disasterpeace.com/blog/mini-metro.postmortem.html</link>
      <description>this is a working draft.  While Peter and I both did quite a bit of coding on Mini Metro, we have very different ways of thinking and communicating. We had to overcome cross-disciplinary differences as well as the nuances of being from different English-speaking countries. We both learned quite a lo...</description>
      <pubDate>Sat, 18 Mar 2017 07:00:00 GMT</pubDate>
      <guid>1ca483df83faf8d5ccb29eee60a9e8dc6386ff8d3950d48c41bb0b2b0bb6dc7d</guid>
    </item>
    <item>
      <title>Sheet Music: The Last General, for Piano</title>
      <link>https://disasterpeace.com/blog/the-last-general-piano.html</link>
      <description>         Arranged for Piano by David Peacock  </description>
      <pubDate>Mon, 06 Mar 2017 08:00:00 GMT</pubDate>
      <guid>2f2f97513af14f4d9f3744a5d6b6210cb4b175a0d8afcfc6d807b2adfe18bf26</guid>
    </item>
    <item>
      <title>Presentation: Curveballs</title>
      <link>https://disasterpeace.com/blog/vid-curveballs.html</link>
      <description>         I gave a microtalk at GDC 2017 as part of a session called 'Composer Confessions'.  Transcript:  I often find the beginning of a project to be the most exciting period. There's a sense that anything is possible, which has often propelled me down many avenues in search of the 'thing'. Along ...</description>
      <pubDate>Thu, 02 Mar 2017 08:00:00 GMT</pubDate>
      <guid>55801808768374fb9843d0daf6ddd0fad75e5db1163887a2da19c5b3e245c91e</guid>
    </item>
    <item>
      <title>Q&amp;A: Beasts of Balance</title>
      <link>https://disasterpeace.com/blog/vid-bob.html</link>
      <description>                Jonathan Brodsky &amp;amp; I answered some questions about our work on the game ‘Beasts of Balance’.  </description>
      <pubDate>Wed, 07 Dec 2016 08:00:00 GMT</pubDate>
      <guid>374d7b5eb2e865240f00723e3e11f4d6c994d8a91f9f54f126b639ff3537ca75</guid>
    </item>
    <item>
      <title>Postmortem: Gunhouse</title>
      <link>https://disasterpeace.com/blog/gunhouse.postmortem.html</link>
      <description>   Gunhouse was a very unique and fun project for me. I set out to create a soundtrack primarily using loops. I was inspired by a conversation I had with my friend and colleague James Primate about a talk Darren Korb gave about his work on the game Bastion. That soundtrack contains a lot of premade ...</description>
      <pubDate>Tue, 15 Nov 2016 08:00:00 GMT</pubDate>
      <guid>87c993eed43603b9b864a7bd6028fa8e60413c05d28038e207ce41c5c46343b5</guid>
    </item>
    <item>
      <title>Style Frames</title>
      <link>https://disasterpeace.com/blog/vid-styleframes.html</link>
      <description>         A short by Eran Hilleli. Music &amp;amp; Sound by yours truly.  </description>
      <pubDate>Mon, 07 Nov 2016 08:00:00 GMT</pubDate>
      <guid>5d33e2be63a0b2c0dd0b2ef715b44aab8e0a4aad6009ffb87769f4c9beb3ef8b</guid>
    </item>
    <item>
      <title>Stay in Your Box</title>
      <link>https://disasterpeace.com/blog/stay-in-your-box.html</link>
      <description>   As an artist, being pigeonholed is an unfortunate reality that comes with the territory. It can be frustrating to be cast into the same pools as things you might find distasteful, poorly executed, or weakly related ... But these associations are rarely malicious. They are judgments, often based o...</description>
      <pubDate>Sat, 05 Nov 2016 07:00:00 GMT</pubDate>
      <guid>9d471db34a35e88995ee1561ddc431e9570018305e3dbd57d353d17430f32885</guid>
    </item>
    <item>
      <title>Talk: Mini Metro - A Musical Subway (System)</title>
      <link>https://disasterpeace.com/blog/mini-metro.musical-subway-talk.html</link>
      <description>         I spoke with Peter Curry of Dinosaur Polo Club at Konsoll 2016, in Bergen, Norway. We spoke about the audio systems.  </description>
      <pubDate>Thu, 20 Oct 2016 07:00:00 GMT</pubDate>
      <guid>ab68f1a58d5dc62050d7cf501eb151bb2d174971f3904433346d86c411b01d15</guid>
    </item>
    <item>
      <title>Adventure Time Presents: Bad Jubies</title>
      <link>https://disasterpeace.com/blog/bad-jubies.html</link>
      <description>      A stop-motion short by Kirsten Lepore. Music by yours truly. Soundtrack:  ⌾Bad Jubies  I had the pleasure of scoring Kirsten Lepore's guest directed, Emmy award-winning episode of Adventure Time from Season 7, 'Bad Jubies'. This is one of my favorite shows and I wanted to honor the feeling of ...</description>
      <pubDate>Thu, 25 Aug 2016 07:00:00 GMT</pubDate>
      <guid>8d1e8924cb9474faf29133dccd8aee55d3f83e5f36c80a0609ebecfbb87c980a</guid>
    </item>
    <item>
      <title>In Depth: Miscellaneous</title>
      <link>https://disasterpeace.com/blog/in-depth-misc.html</link>
      <description>*this is a giant, everchanging collection of micellaneous tidbits about my life and career.*   On The Moniker  I had a habit as a kid of creating fictional entities just so I could create visual designs. I wanted to form a band, but before calling any friends I came up with a name and a logo. The gr...</description>
      <pubDate>Mon, 22 Aug 2016 07:00:00 GMT</pubDate>
      <guid>b3eeb8d2d1216da59890e0d4e1c7d4080cfde458298f0b492056f03d3f9ab6c7</guid>
    </item>
    <item>
      <title>In Depth: Youth</title>
      <link>https://disasterpeace.com/blog/in-depth-youth.html</link>
      <description>I grew up in a musical household in Staten Island, NY. My step-father was the music director of our church and in a Beatles cover band called 'The Blue Meanies.' He would hold band practices in our basement, and I would go down there to play the drums. My mom sings and plays the piano, and my sister...</description>
      <pubDate>Mon, 22 Aug 2016 07:00:00 GMT</pubDate>
      <guid>25746721c87c473ecb14995197032150d1fb8009e80ecd7aca3c6f367d3fb3e7</guid>
    </item>
    <item>
      <title>Postmortem: Hyper Light Drifter</title>
      <link>https://disasterpeace.com/blog/hld.postmortem.html</link>
      <description>this is a working draft.          How It Came to Be  Alex brought me on to score the game right before we announced the Kickstarter. Our mutual friend Roger Hicks connected us. When I saw what they were working on, and that Beau Blyth (Samurai Gunn, 0space) was leading up the gameplay design, I knew...</description>
      <pubDate>Mon, 22 Aug 2016 07:00:00 GMT</pubDate>
      <guid>99529c8d42fa73b6e1f6ce81118a5fbf8dc20b27cb3d9f99a1f307842b97e8ae</guid>
    </item>
    <item>
      <title>Technique: Quantized Phasing</title>
      <link>https://disasterpeace.com/blog/technique-phase-quantization.html</link>
      <description>   While working on The Floor is Jelly, I really pushed myself to try some new things. Mapping music to the geography of levels, using individual raindrops to generate music on the fly… Some of these ideas fell flat on their face, but one idea that managed to squeeze its way in is one I’d like to ta...</description>
      <pubDate>Fri, 24 Jun 2016 07:00:00 GMT</pubDate>
      <guid>3f8bb00130a27ee8820d011a0ec803732258423542055b42de8a11c3a4fc0021</guid>
    </item>
    <item>
      <title>Sheet Music: It Follows, for Piano</title>
      <link>https://disasterpeace.com/blog/it-follows-piano.html</link>
      <description>Composer Kris Lennox has taken the time to arrange a handful of pieces from It Follows for piano.        'Title', from It Follows  Arranged for Piano by Kris Lennox    Download (PDF)        'Detroit', from It Follows  Arranged for Piano by Kris Lennox    Download (PDF)  You can read more about his p...</description>
      <pubDate>Sun, 15 May 2016 07:00:00 GMT</pubDate>
      <guid>b97525b80e09c8e0a91ee3ea29387b47e849da05f62bd5d06bc83abe0ef8958b</guid>
    </item>
    <item>
      <title>Sheet Music: Panacea, from Hyper Light Drifter</title>
      <link>https://disasterpeace.com/blog/panacea.html</link>
      <description>      'Panacea', from Hyper Light Drifter  Transcribed for Piano by David Peacock    Download (PDF) </description>
      <pubDate>Fri, 29 Apr 2016 07:00:00 GMT</pubDate>
      <guid>456430f5321884d05b1239a05b8132502d31fb3628f619f4452dfb28953e7ae9</guid>
    </item>
    <item>
      <title>The Fisherman</title>
      <link>https://disasterpeace.com/blog/vid-fisherman.html</link>
      <description>       The story of one man and a daughter's quest to finish her father's life work.    Created by Luke Saunders at  Pixel  Music is  ♫Pool, from the film  #It Follows.  </description>
      <pubDate>Wed, 27 Apr 2016 07:00:00 GMT</pubDate>
      <guid>8d087369ea1de6b9aac47f3c5c32c4c74e4eea0cf04fa2b3c77f26c97498dbf3</guid>
    </item>
    <item>
      <title>In Depth: Contracts</title>
      <link>https://disasterpeace.com/blog/contracts.html</link>
      <description>When trying to negotiate an agreement as an audio contractor, it’s important to know your ideal conditions. Contracts often contain compromises, and so it is important to know where you are flexible. If you can find projects you are passionate about, you may find that contractual deliberations go sm...</description>
      <pubDate>Fri, 22 Apr 2016 07:00:00 GMT</pubDate>
      <guid>5e69178713618c9a193b8d4a25663be1a20e6feb3b5563d3c1bb00251614e56b</guid>
    </item>
    <item>
      <title>Postmortem: It Follows</title>
      <link>https://disasterpeace.com/blog/it-follows.postmortem.html</link>
      <description>          Involvement  David loved the music I made for  #FEZ and reached out to me via e-mail. Our initial discussions were straight-forward. We talked logistics and expressed our interest in working together. David touched base right before he started filming and then we fell out of touch for a ye...</description>
      <pubDate>Tue, 05 Apr 2016 07:00:00 GMT</pubDate>
      <guid>feb99f2fda24e7e90f9d2d13e2fb463b69928b6c79497386b066b3031c47e2b1</guid>
    </item>
    <item>
      <title>Postmortem: FEZ</title>
      <link>https://disasterpeace.com/blog/fez.postmortem.html</link>
      <description>   Origin Story  I met game's programmer Renaud Bedard at a concert I performed in Montreal. They were looking for musicians to work on the game, with the intention of treating the soundtrack as a compilation, and he asked me if I was interested in contributing. I thought it would work better to hav...</description>
      <pubDate>Wed, 23 Mar 2016 07:00:00 GMT</pubDate>
      <guid>c121139dcc43d9edfc037f03e09b39ed847eb8e91f3878ebefbcc5555d164128</guid>
    </item>
    <item>
      <title>Feature: The Programmed Music of Mini Metro</title>
      <link>https://disasterpeace.com/blog/programmed-music-of-mini-metro.html</link>
      <description>    I sat down with my friend Richard Gould at Designing Sound to talk about some of the nuances of working on and designing the audio systems for the game Mini Metro, as well as share some early prototype footage, recordings and documents.     Link: The Programmed Music of Mini Metro  </description>
      <pubDate>Mon, 08 Feb 2016 08:00:00 GMT</pubDate>
      <guid>1a7e4737c383da130cafb6d46dc6e3ee02f8206174f19fe10f7fd790b359ddb8</guid>
    </item>
    <item>
      <title>Postmortem: Waker / Woosh</title>
      <link>https://disasterpeace.com/blog/waker-woosh.postmortem.html</link>
      <description>this is a working draft.  Interning at MIT was an invaluable experience for me, and one of my first proper game development projects. The internship took place from June 2009 to August 2009.  A group of about 8 interns would be assembled on a team with an advisor, and given an educational concept to...</description>
      <pubDate>Fri, 01 Jan 2016 08:00:00 GMT</pubDate>
      <guid>023d648e5c7911a5ee4e45a4e89f62838500911fa7c1aa3512db91e2bd995c1e</guid>
    </item>
    <item>
      <title>Guest Mix: Percuss</title>
      <link>https://disasterpeace.com/blog/guest-mix-percuss.html</link>
      <description>   I was recently asked to contribute a guest mix to Kit Records: "For the last couple of years, I’ve been getting into these off-kilter, sound-collaged, groove-oriented type tracks. Because I spend a lot of time writing myself, I’m not as readily exploring new music as much as I used to. But I thou...</description>
      <pubDate>Tue, 01 Dec 2015 08:00:00 GMT</pubDate>
      <guid>349a66a777d29d3cb655d30bfa5299b34f16c3608b28061dce8cffb15a150f9c</guid>
    </item>
    <item>
      <title>Interview: Chipmusings</title>
      <link>https://disasterpeace.com/blog/interview-wtf.html</link>
      <description>     from an interview originally done for WTF Magazine (no longer online)   First off, could you tell us a little bit about your musical upbringing as well as your background with 8-bit media?  Well I grew up in a musical household. My stepfather was a music director at our church and he would have...</description>
      <pubDate>Wed, 25 Nov 2015 08:00:00 GMT</pubDate>
      <guid>4a70aaaf7110e7d9d4adc179c78565543bb70de42d947f20715795257dede214</guid>
    </item>
    <item>
      <title>Video: MIDI Scripts!</title>
      <link>https://disasterpeace.com/blog/vid-midi-scripts.html</link>
      <description>   After working on  #Mini Metro, I was inspired to convert the basic idea of its music system into a MIDI plugin. That opened a floodgate of ideas and so I’ve been making lots of scripts in Logic over the last few months … I’ve been taking little clips here and there and thought I’d share some of w...</description>
      <pubDate>Tue, 17 Nov 2015 08:00:00 GMT</pubDate>
      <guid>d0e35f804aa37612cd0b0bd7ab271857718f43bcbe562f551d193a05c46fa41b</guid>
    </item>
    <item>
      <title>Metric Modulation Calculator</title>
      <link>https://disasterpeace.com/blog/metric-mod-calc.html</link>
      <description>    This fell into my hands many years ago from an unknown source, and I made it look pretty and put it up at a permanent link:  http://bit.ly/metricmodcalc. This spreadsheet is an excellent resource if you’re interested in experimenting with metric modulation in your music. You can hear the effect ...</description>
      <pubDate>Sun, 08 Nov 2015 08:00:00 GMT</pubDate>
      <guid>d63e539ed18e40013a4310b26df7e3ebef9cbdcf6b5b07c95b80c962d199663e</guid>
    </item>
    <item>
      <title>Mini Metro: Trailers</title>
      <link>https://disasterpeace.com/blog/mini-metro.trailers.html</link>
      <description>         Keep the city moving.            Build the subway that moves the people throughout the city.  </description>
      <pubDate>Fri, 16 Oct 2015 07:00:00 GMT</pubDate>
      <guid>29fdfd83666663901f55af522339de30c7fa725f4aef1df0708e15a414650cb9</guid>
    </item>
    <item>
      <title>Postmortem: The Floor is Jelly</title>
      <link>https://disasterpeace.com/blog/tfij.postmortem.html</link>
      <description>I met Ian Snyder standing on the GDC Expo Floor back in 2012. He was showcasing his game ‘The Floor is Jelly’, a nominee for the IGF Student Showcase that year. The game was a platformer, and a bit of something old made new. I loved the aesthetic of the demo, as well as the gelatinous physics that m...</description>
      <pubDate>Sat, 22 Aug 2015 07:00:00 GMT</pubDate>
      <guid>af5762a5d227e46437218fb34d41b849aca1d8fabc0caacc9c68883e7ce2cdd2</guid>
    </item>
    <item>
      <title>Massive Workshop: FEZ</title>
      <link>https://disasterpeace.com/blog/workshop.massive.fez.html</link>
      <description>         On November 16th, 2014, I gave a workshop at the Gamer's Rhapsody Video Game Convention in St. Paul, Minnesota. In this workshop, I made a  #FEZ style track in about 45 minutes and shared some of the production techniques involved.  </description>
      <pubDate>Sun, 16 Nov 2014 08:00:00 GMT</pubDate>
      <guid>1ff685b5bd4ad0fb5f8dce2825cc0ea5b864d111546da330071d16c1f3708916</guid>
    </item>
    <item>
      <title>Q: How do I find game audio gigs?</title>
      <link>https://disasterpeace.com/blog/q-game-gigs.html</link>
      <description>Folks have asked me this question many many times, and I think with good reason. It can seem rather daunting to find a game project to score. The reality is there’s no guaranteed path to success. My journey has been winding, but fortunate. My first gig was fortuitous. I cold emailed an indie develop...</description>
      <pubDate>Mon, 15 Sep 2014 07:00:00 GMT</pubDate>
      <guid>bad952a32d0c1c6d3c49f503bf785abc59ec9c6ac0dc2e9885f5fb89cb07d7ed</guid>
    </item>
    <item>
      <title>Postmortem: Monsters Ate My Birthday Cake</title>
      <link>https://disasterpeace.com/blog/mambc.postmortem.html</link>
      <description>   Techniques  I’d like to talk about some of the techniques I explored in creating the soundtrack for Monsters Ate My Birthday Cake. I have used some of these techniques before, but others represent a new approach, and I’m excited to talk about them.  With each new project, I try to reinvent myself...</description>
      <pubDate>Mon, 08 Sep 2014 07:00:00 GMT</pubDate>
      <guid>b685c895b96fbaf6427a2d51a0081a09b61b9ff625699379a9be6a8bb090aea3</guid>
    </item>
    <item>
      <title>Music Morsel: Laments of an Icarus</title>
      <link>https://disasterpeace.com/blog/morsel-laments-of-an-icarus.html</link>
      <description>   This morsel is in 4/4 time.  The ride cymbal plays continuous sextuplets. The kick drum plays a four bar phrase, made up of alternating eighth note pairs and eighth note triplets.  The sextuplets played by the drummer on the ride cymbal create the sound of a  3:4 polyrhythm. This means that in th...</description>
      <pubDate>Wed, 16 Jul 2014 07:00:00 GMT</pubDate>
      <guid>f0fd0334cbe318ca34f1048750e67b45398e3dd03ee67bd80afaa20ccc48cb27</guid>
    </item>
    <item>
      <title>Torom Tellum</title>
      <link>https://disasterpeace.com/blog/torom-tellum.html</link>
      <description>         Nearly lost to time, this is one of the only television projects I've worked on - an animated short for Nickelodeon. This featured a musical collaboration with Emmy award winner and accordionist/multi-instrumentalist extraordinaire Dan Cantrell, and was sort of an oddball thing for us to wo...</description>
      <pubDate>Wed, 02 Jul 2014 07:00:00 GMT</pubDate>
      <guid>aca9ab5af25833c1938617dd802f537e17db9f8894078043422a70dc86885db3</guid>
    </item>
    <item>
      <title>'Rain' from the Floor is Jelly</title>
      <link>https://disasterpeace.com/blog/vid-tfij-rain.html</link>
      <description>         This is a demonstration of the audio system for the rain levels from 'The Floor is Jelly'.  Sound by yours truly. Track is called  ♫Rain in C Minor.  </description>
      <pubDate>Fri, 30 May 2014 07:00:00 GMT</pubDate>
      <guid>121725caa0a0ea7e2cfb57d35b1351ad425100730da0f19d084fcbef941de39c</guid>
    </item>
    <item>
      <title>Loop Ring Chop Drink</title>
      <link>https://disasterpeace.com/blog/vid-loop-ring-chop-drink.html</link>
      <description>         The mundane story of four troubled persons living in the same apartment building.  A film by Nicolas Menard. Sound by yours truly. Soundtrack available  ⌾here.  </description>
      <pubDate>Thu, 15 May 2014 07:00:00 GMT</pubDate>
      <guid>c73d9b4dd1027f5b5282ae73d602a6122d2908b2f4efbad87e65b669377c1034</guid>
    </item>
    <item>
      <title>Feature: Outerlands</title>
      <link>https://disasterpeace.com/blog/outerlands.html</link>
      <description>      </description>
      <pubDate>Tue, 11 Feb 2014 08:00:00 GMT</pubDate>
      <guid>19a6157956378f38b66981cc73df8c1e778d0d9b706e0bb3019c15896970a03e</guid>
    </item>
    <item>
      <title>Guest Mix: Pangs of the Idealist</title>
      <link>https://disasterpeace.com/blog/guest-mix-pangs.html</link>
      <description>    Data Garden is a Philadelphia based journal, record label and events producer encouraging the discovery of electronic music through the windows of history, science and community. They do really cool things, like releasing all of their digital downloads as codes on artwork that can grow into livi...</description>
      <pubDate>Sun, 09 Feb 2014 08:00:00 GMT</pubDate>
      <guid>eb6d8db009ec215d12dca30e448d18257f9a3f6ec51045ed2ede14fea270d636</guid>
    </item>
    <item>
      <title>Feature: Deciphering the Musical Universe of FEZ</title>
      <link>https://disasterpeace.com/blog/fez.deciphering-french.html</link>
      <description>       A very thorough and thoughtful look at both the music and sound design in FEZ. It's in French, but the closed captions are very good! </description>
      <pubDate>Fri, 31 Jan 2014 08:00:00 GMT</pubDate>
      <guid>c84ef3ca83b05866a331066d4fa37a48291f150f901c2cda36e2e17cd3ed8c5a</guid>
    </item>
    <item>
      <title>Postmortem: FAMAZE</title>
      <link>https://disasterpeace.com/blog/famaze.postmortem.html</link>
      <description>   The Choice of FM Synthesis  I had wanted to do an FM soundtrack long before FAMAZE came along. At that point, I had done a bunch of chiptune stuff but most of it was in a particular kind of style I had created that was inspired mostly by NES music. I had dabbled with FM here and there, but nothin...</description>
      <pubDate>Fri, 01 Nov 2013 07:00:00 GMT</pubDate>
      <guid>7170af2ffc1f6d5ad290b239c91217bb8768090d8911ecef866570c082eb67b1</guid>
    </item>
    <item>
      <title>Somewhere</title>
      <link>https://disasterpeace.com/blog/film.somewhere.html</link>
      <description>         Somewhere, our limbs lost in the distance.A film by  Nicolas Menard. Sound by yours truly. Soundtrack available  ⌾here.  </description>
      <pubDate>Thu, 24 Oct 2013 07:00:00 GMT</pubDate>
      <guid>369f1eeb342db4c5ca5ae1ba6bdb9988c53cd6955c97707fe444c410e889130f</guid>
    </item>
    <item>
      <title>Feature: Synopsis (2013)</title>
      <link>https://disasterpeace.com/blog/feature-game-sauce.html</link>
      <description>     originally written by Nicholas Yanes. Published here for posterity (original link is defunct)   Rich Vreeland, more commonly known as Disasterpeace, has always had a passion for music. After playing the guitar throughout childhood and his teenage years, Vreeland pursued his interest in music by...</description>
      <pubDate>Thu, 05 Sep 2013 07:00:00 GMT</pubDate>
      <guid>f1232f975063f27f304a890d84b96ab3cad4dc08cdc25021ea676ce15f4a9e22</guid>
    </item>
    <item>
      <title>Presentation: Chipmusic. Past, Present, Future</title>
      <link>https://disasterpeace.com/blog/talk.chipmusic-past-present-future.html</link>
      <description>         I spoke in San Francisco about the trajectory of chipmusic and some of the techniques that make it a unique sandbox.   Transcript  Chipmusic.Past, Present, Future  Introduction  This talk turned out to be something completely different than what I had originally intended. I hope it at the v...</description>
      <pubDate>Mon, 02 Sep 2013 07:00:00 GMT</pubDate>
      <guid>21111a1c67abc42adf55b2fd71568127acc439de87b12600791390bb9b918cca</guid>
    </item>
    <item>
      <title>Feature: Coding for Music</title>
      <link>https://disasterpeace.com/blog/feature.coding-for-music.html</link>
      <description>   Preface  Using code in games to actually create music, note by note, on the fly, is an underutilized idea that has potential to add huge value to games that aren’t even focused on music, by offering an extra sense of authorship to the player’s experience. From the simplest implementation, like th...</description>
      <pubDate>Sun, 02 Jun 2013 07:00:00 GMT</pubDate>
      <guid>f46c6e138a3fc45014bf40442c1eaf0381d48148096f07c09c942171c4d47cb3</guid>
    </item>
    <item>
      <title>Postmortem: FZ</title>
      <link>https://disasterpeace.com/blog/fz.postmortem.html</link>
      <description>Origin Story  Putting together the remix albums for FEZ was quite fun, and it was exciting getting remixes in from people and hearing all the various takes on the material. That was the best part!  I think someone else had the idea, but I can't remember who. People started approaching me with remixe...</description>
      <pubDate>Tue, 07 May 2013 07:00:00 GMT</pubDate>
      <guid>b1239f29d4d73a65e4be53e776ae7fe6b9a0bffaac0ecdaf5dcab5e5d039d874</guid>
    </item>
    <item>
      <title>Talk: Permanent Music</title>
      <link>https://disasterpeace.com/blog/talk.permanent-music.html</link>
      <description>         I gave a five minute micro-talk as part of the 'Indie Soapbox Rant', at the GDC 2013 Independent Games Summit.   Transcript  For most of human history, our experience of music has mirrored the fleeting nature of life. Each performance was unique and unpredictable, heard once, and then gone ...</description>
      <pubDate>Tue, 26 Mar 2013 07:00:00 GMT</pubDate>
      <guid>cdf26ddb9ca342931a8fa93502c12a7d9fa937300c5b9e09ca23dd5df2116945</guid>
    </item>
    <item>
      <title>Music Morsel: Dream is Collapsing</title>
      <link>https://disasterpeace.com/blog/morsel-dream-is-collapsing.html</link>
      <description>     Listen from 0'34" to 1'30".   A two note melody functions as a series of  common tones over 4 chords: G minor,  Gb Major/Bb,  Eb Major, and B Major 7. Others will hear it differently, but I hear this as an  unresolved progression in the key of Bb Major. In this context, the progression starts o...</description>
      <pubDate>Tue, 05 Feb 2013 08:00:00 GMT</pubDate>
      <guid>6fb845b4f43acd98829e66687a17c4cd0679b2d5ebec742bd6505b88e4282a8c</guid>
    </item>
    <item>
      <title>Music Morsel: Where the Streets Have No Name</title>
      <link>https://disasterpeace.com/blog/morsel-where-the-streets-have-no-name.html</link>
      <description>   This rhythmic delay technique is commonly associated with  The Edge. The guitar plays 8th notes, while the  wet signal from a  delay unit is set to (roughly) a  dotted eighth note, creating the illusion that a note is being performed every 16th note. After two notes are played, the spaces between...</description>
      <pubDate>Tue, 29 Jan 2013 08:00:00 GMT</pubDate>
      <guid>13f2aefee491c174b773c1d7b164f88b156baa47bcf85cd214259424c466e82c</guid>
    </item>
    <item>
      <title>Music Morsel: Misty Mountain Hop</title>
      <link>https://disasterpeace.com/blog/morsel-misty-mountain-hop.html</link>
      <description>   Like the morsel before it, this clip is another example of a common rhythm trick heard at the beginning of songs. If you’ve never heard this song before, or you haven’t heard it in a while, you may be tricked by the opening phrase, which innocently sounds like the  count starts on the very first ...</description>
      <pubDate>Mon, 14 Jan 2013 08:00:00 GMT</pubDate>
      <guid>728f6b7157ea39c9ffaa068d6688012df294ddda486d38b458a349aa96a4594b</guid>
    </item>
    <item>
      <title>Music Morsel: Charteroak Foundation</title>
      <link>https://disasterpeace.com/blog/morsel-charteroak-foundation.html</link>
      <description>   This is a neat little trick that you hear from time to time at the beginning of songs. The song starts out in 6/8, with an eighth note  pulse implied by the only parts you can hear. However, when the drums come, they imply a different pulse and a new tempo, and that changes your whole rhythmic pe...</description>
      <pubDate>Mon, 07 Jan 2013 08:00:00 GMT</pubDate>
      <guid>5adffff246b55dbd3d462bc3fcb348212a0a44ae60612b6e8acc6416e2f2074f</guid>
    </item>
    <item>
      <title>January</title>
      <link>https://disasterpeace.com/blog/january.html</link>
      <description>       Above is a demonstration video of my music toy, January, posted by a random person.  January is a generative music tool. You walk around and look up to lick snowflakes with your tongue. The tool uses a set of rules to make choices about what pitch the next note (or notes) will be. It also giv...</description>
      <pubDate>Tue, 01 Jan 2013 08:00:00 GMT</pubDate>
      <guid>37082e68df858e0ba76442174128811135890ae4c2c5df8b6f31aef5885d0be7</guid>
    </item>
    <item>
      <title>Music Morsel: Concerning the UFO Sighting in Highland, Illinois</title>
      <link>https://disasterpeace.com/blog/morsel-concerning-the-ufo-sighting.html</link>
      <description>   The intro to this track has some of the most seemingly arbitrary  time signature lengths I can think of, but it works to great effect and has a certain charm. There is some  rubato but I couldn’t say whether it was intentional or not. If you count  8th notes, starting a new count whenever the cho...</description>
      <pubDate>Mon, 31 Dec 2012 08:00:00 GMT</pubDate>
      <guid>c1de59ac61b59e357c05d6bdfdfd7ff63457b2f9d876981cdae7f61d6ca59026</guid>
    </item>
    <item>
      <title>Music Morsel: Skating</title>
      <link>https://disasterpeace.com/blog/morsel-skating.html</link>
      <description>     Listen from 0'07" to 0'33".   In the spirit of the season, let’s take a look at a bit of one of my all-time favorite Christmas songs. We’ll say this section is 8 bars of  ¾ time in the  key of C, played twice, but with some chord variation in the second half. The first 4 bars use a common  thre...</description>
      <pubDate>Mon, 24 Dec 2012 08:00:00 GMT</pubDate>
      <guid>16352a6779395f793138e3945bd56873a8f453415fabadbc8ebbff992424d4fe</guid>
    </item>
    <item>
      <title>Music Morsel: Ambugaton</title>
      <link>https://disasterpeace.com/blog/morsel-ambugaton.html</link>
      <description>     Listen from 3'04" to 3'31".   As far as I can determine, the technique on display here is called rotation, a kind of  permutation often attributed to  set theory. It’s rare and refreshing to see this kind of effect put to use outside of  Atonal /  Minimalist music. The riff in this morsel makes...</description>
      <pubDate>Tue, 18 Dec 2012 08:00:00 GMT</pubDate>
      <guid>f6cccb5f4cda5db3a10cc58dcac73e20654f0ccca6f3e21a2720ed6f3a59191a</guid>
    </item>
    <item>
      <title>Music Morsel: Catalyst</title>
      <link>https://disasterpeace.com/blog/morsel-catalyst.html</link>
      <description>     Listen from 5'09" to 5'53".    Polymeter is responsible for many of my favorite morsels. In this example, The section (which you’ll hear twice) is comprised of 24 bars, but the bass and the guitar take different roads to get there. The guitar phrasing takes the traditional road, sounding off in...</description>
      <pubDate>Mon, 10 Dec 2012 08:00:00 GMT</pubDate>
      <guid>93d4325d5115e4247ef46e27860c2f9ce00d6ff4fe1779d832fd220d9893b3d3</guid>
    </item>
    <item>
      <title>Music Morsel: Night Sight</title>
      <link>https://disasterpeace.com/blog/morsel-night-sight.html</link>
      <description>   This track is a nice example of  polymeter. Two elements in  counterpoint, one in 4/4, and the other in  7/4, and come together every 29th beat (1 beat after 7 measures of 4, or 4 measures of 7) to move to a new chord, except for the last measure. This differs from  polyrhythm in that the rhythms...</description>
      <pubDate>Mon, 26 Nov 2012 08:00:00 GMT</pubDate>
      <guid>c0ee8fc69f9ff0bf5d3421f367ce9d2edd2b3e7ecc01ab66bc4d4dd18657e879</guid>
    </item>
    <item>
      <title>Music Morsel: 1997</title>
      <link>https://disasterpeace.com/blog/morsel-1997.html</link>
      <description>     Listen from 3'10" to 3'50".   Rhythmic variation is all too common, but this is a particular style of rhythmic shifting that I’m quite fond of, called augmentation. In this excerpt, the hi-hat keeps the beat with a consistent quarter note, while everything else plays a rhythm in unison that shi...</description>
      <pubDate>Tue, 20 Nov 2012 08:00:00 GMT</pubDate>
      <guid>3bec409f5cf48ac01209175faa7a42720d64112d8eebd67a654deebbceac02b4</guid>
    </item>
    <item>
      <title>Presentation: Philosophy of Music</title>
      <link>https://disasterpeace.com/blog/fez.philosophy-talk.html</link>
      <description>       I spoke in San Francisco about the philosophy behind the music design in  FEZ. </description>
      <pubDate>Wed, 26 Sep 2012 07:00:00 GMT</pubDate>
      <guid>dffa7324bbb7423c66ba0929bb3133f861a9928d530eb380c64f01ee1c28d315</guid>
    </item>
    <item>
      <title>ARTV ID</title>
      <link>https://disasterpeace.com/blog/vid-artv.html</link>
      <description>      "ARTV, a francophone art oriented TV channel, asks artists to reinterpret their logo for their branding. So I transformed it into a cosmic comic strip. Each box contains its little story, so have fun watching it a couple of times to enjoy all the details."  A short by Nicolas Menard. Sound by ...</description>
      <pubDate>Sat, 22 Sep 2012 07:00:00 GMT</pubDate>
      <guid>a6b0852abf620bc3c2082ea74434e990600ec0e3f828a3992bf9a6a221c5e46a</guid>
    </item>
    <item>
      <title>Feature: Robots by Day, Gomez by Night</title>
      <link>https://disasterpeace.com/blog/feature-game-front-1-on-1.html</link>
      <description>    A very thorough write up that was done shortly after the release of FEZ. We talk a lot about the experience of working on FEZ and Shoot Many Robots simultaneously, and my musical journey up to that point.     Source: GameFront   Game Front 1-on-1 is a continuing series featuring interviews with ...</description>
      <pubDate>Mon, 30 Jul 2012 07:00:00 GMT</pubDate>
      <guid>f80dcdd15b2532de451d2519d1deca32692acc525770f7eedef60b1feb2761f8</guid>
    </item>
    <item>
      <title>FEZ: Live with Reckless Abandon</title>
      <link>https://disasterpeace.com/blog/vid-fez-live-austin.html</link>
      <description>   I was fortunate enough to be invited down to Austin by Brandon Boyer for the Venus Patrol Launch Party at Juegos Rancheros.  Roger and I did a set of mostly FEZ tunes (and a couple of KRUNCH tunes at the end). Pardon the sound, I did the best I could to mix what was given to me, also things are a...</description>
      <pubDate>Sat, 31 Dec 2011 08:00:00 GMT</pubDate>
      <guid>57e79726d343484d8ab0d8ff2696bc6f04864e591cb51c19e1c66f40ee61eeec</guid>
    </item>
    <item>
      <title>Music Morsel: An Animated Description of Mr. Maps</title>
      <link>https://disasterpeace.com/blog/morsel-an-animated-description.html</link>
      <description>     Listen from 2'22" to 3'05".   This is truly an ingenious technique; sampling and cutting up a vocal narration is standard fare, but approximating its rhythm by  quantizing it to percussion in a syncopated way is not. For those who are curious on how something like this can be done, check out  P...</description>
      <pubDate>Wed, 20 Jul 2011 07:00:00 GMT</pubDate>
      <guid>ab7c375b14a408511e236d50dbd5f78bb94ce84bedc5c46787d5589b8c89b213</guid>
    </item>
    <item>
      <title>Music Morsel: I Know</title>
      <link>https://disasterpeace.com/blog/morsel-i-know.html</link>
      <description>     Listen from 1'59" out.   This is an awesome track, and I love this outro bit; those two chords and the uneven rhythms in the melody. I hear this as a BMaj6 to A#7/B. I find examples like these useful because I tend to under use  inverted chords, and because it’s another great sounding pedal poi...</description>
      <pubDate>Tue, 19 Jul 2011 07:00:00 GMT</pubDate>
      <guid>9ebc802cd4e094b4ff04bb16bca978b075381934f17541f5e52592737b08aaf6</guid>
    </item>
    <item>
      <title>Music Morsel: Book of Glass</title>
      <link>https://disasterpeace.com/blog/morsel-book-of-glass.html</link>
      <description>     Listen from 3'28" to 4'10".    SYNCOPATION. And crazy amounts of it. There’s another fantastic example of this kind of syncopation in Siberian Khatru from Close to the Edge (1972) by Yes. Listen for it from 7:00 - 7:30.    Music Morsels are musical fragments, collected and analyzed.  </description>
      <pubDate>Tue, 12 Jul 2011 07:00:00 GMT</pubDate>
      <guid>a261ee034d1b70941c32b8603073022fe21c1ceaa62eaf8c9005b23b6301559b</guid>
    </item>
    <item>
      <title>Music Morsel: C.M. Blues</title>
      <link>https://disasterpeace.com/blog/morsel-cm-blues.html</link>
      <description>     Listen from 1'10" to 1'37".   Really fantastic use of  pedal point. I love the way he interweaves the  pentatonic figures and the pedal in the same range.    Music Morsels are musical fragments, collected and analyzed.  </description>
      <pubDate>Mon, 11 Jul 2011 07:00:00 GMT</pubDate>
      <guid>4b5fe51bbeb5374632cea5ad65c429a2ef2cd22d14bce9a22b9075c6235e0249</guid>
    </item>
    <item>
      <title>Music Morsel: Waterworld 1</title>
      <link>https://disasterpeace.com/blog/morsel-waterworld-1.html</link>
      <description>     Listen from 3'40" to 4'33".   The bassline really makes this. In particular, the seventh bass note played, the  major 3rd, is a great turn that toys with your expectations. The Major 3rd implies a  iii chord,  borrowed from the  parallel major key.    Music Morsels are musical fragments, collec...</description>
      <pubDate>Mon, 11 Jul 2011 07:00:00 GMT</pubDate>
      <guid>0e08fbe96d2422b1adfe086368199c3fffa37ad00fa85b3458958e69ee289775</guid>
    </item>
    <item>
      <title>Music Video: Jump Error</title>
      <link>https://disasterpeace.com/blog/vid-jump-error.html</link>
      <description>         The official music video for 'Jump Error', from the album 'Rise of the Obsidian Interstellar'. The footage is public domain.  </description>
      <pubDate>Thu, 13 Jan 2011 08:00:00 GMT</pubDate>
      <guid>aa2553024b5273a722c018d7b48c4b08b88b12b8f981b41e5754c6125d57d12f</guid>
    </item>
    <item>
      <title>Backtrack: The Seventh Formation</title>
      <link>https://disasterpeace.com/blog/backtrack-seventh-formation.html</link>
      <description>   Backtrack is a series devoted to backtracking to tell short stories about songs I've written.  Back in August 2006, I wrote out a rough 45 seconds or so of ideas in MIDI based around a 7/8 rhythm and tentatively called it " Weird Violence".  A few days later, I started working on another idea; un...</description>
      <pubDate>Wed, 05 Jan 2011 08:00:00 GMT</pubDate>
      <guid>ba2f8356051a676c297e47807fec826bb4980e8ca2079b1146e6e8028884fddd</guid>
    </item>
    <item>
      <title>Postmortem: Rise of the Obsidian Interstellar</title>
      <link>https://disasterpeace.com/blog/obsidian.postmortem.html</link>
      <description>     "A small band of galactic travelers are bound together by mysterious circumstances. Meanwhile, in the darkest reaches of the universe, an unparalleled force dwells on ambiguous intentions."   I started writing this album in 2006, four years before its release, and around the same time I finishe...</description>
      <pubDate>Sat, 01 Jan 2011 08:00:00 GMT</pubDate>
      <guid>9e7172b12fdcbe04b24ae3420e1d80f009af527f0541a9e4a3a8164a3000f6e1</guid>
    </item>
    <item>
      <title>Passcode: Soul of the Traveler</title>
      <link>https://disasterpeace.com/blog/vid-passcode.html</link>
      <description>       An esoteric short film about the Gylos universe, home to a bunch of  neat action figures.  Music by yours truly. Soundtrack available  ⌾here.  Track Descriptions  Soul of the Traveler  The titular track, the film closes with this lament which aims to provide a sense of finality, and evoke sen...</description>
      <pubDate>Thu, 16 Sep 2010 07:00:00 GMT</pubDate>
      <guid>f5215a41c5717d96fdf6f98b747105de3cebc0692ad5aa98c0904e753916d6b0</guid>
    </item>
    <item>
      <title>Backtrack: Until the Sun Rises</title>
      <link>https://disasterpeace.com/blog/backtrack-until-the-sun-rises.html</link>
      <description>   Backtrack is a series devoted to backtracking to tell short stories about songs I've written.  I wrote and recorded this song in 2006.  This song was a first in a lot of ways for me. I’ve been singing since I was little but this was one of my first attempts at singing on a track, as well as writi...</description>
      <pubDate>Wed, 31 Mar 2010 07:00:00 GMT</pubDate>
      <guid>a899d657ac5df885e332f5c2033dee12b00c2990738b2ed9b14cdadfacef38e9</guid>
    </item>
    <item>
      <title>Backtrack: One Hot Genie</title>
      <link>https://disasterpeace.com/blog/backtrack-one-hot-genie.html</link>
      <description>   Backtrack is a series devoted to backtracking to tell short stories about songs I've written.  Back in 2007 I was hired by a mobile developer to write 16 one minute loops of general MIDI music for a puzzle game. Over a span of about three months I wrote the tracks, which are pretty much all over ...</description>
      <pubDate>Thu, 18 Mar 2010 07:00:00 GMT</pubDate>
      <guid>d86304fd9f31f33d8c7878252ddc336eff6fe5083d84110b4f3f572f886d08fa</guid>
    </item>
    <item>
      <title>Backtrack: April (Tidings)</title>
      <link>https://disasterpeace.com/blog/backtrack-april.html</link>
      <description>   Backtrack is a series devoted to backtracking to tell short stories about songs I've written.  I have an Aunt in New York who has a piano (she has since moved). When I visit I always make time for the ivories — playing piano is one of my favorite things to do. (I loved it so much, I ended up buyi...</description>
      <pubDate>Thu, 11 Mar 2010 08:00:00 GMT</pubDate>
      <guid>5cd9a4945ca0cd87178524fcd3b4d3d4070b5d1a9df7b0961c68672b0ac7d968</guid>
    </item>
    <item>
      <title>Backtrack: Invention</title>
      <link>https://disasterpeace.com/blog/backtrack-invention.html</link>
      <description>   Backtrack is a series devoted to backtracking to tell short stories about songs I've written.  This piece is what its name implies: an invention. Most of the traditional stuff I wrote for school I’ve never been too fond of but I think this one is somewhat charming. I’m probably more fond of the p...</description>
      <pubDate>Tue, 09 Mar 2010 08:00:00 GMT</pubDate>
      <guid>1becdd96b3b01425a0c852611ec23047ec8a8836318b0c0a050decb95dd3d35d</guid>
    </item>
    <item>
      <title>Backtrack: Marathon</title>
      <link>https://disasterpeace.com/blog/backtrack-marathon.html</link>
      <description>   Backtrack is a series devoted to backtracking to tell short stories about songs I've written.  Marathon is a track I wrote in 2007 but was never really sure it was finished. It sat on my hard drive for about a year and then I made a few cosmetic changes and gave it to Pterodactyl Squad for a  com...</description>
      <pubDate>Sun, 07 Mar 2010 08:00:00 GMT</pubDate>
      <guid>b5ecdf7c2deb1fbad35b8946fdeb018bdf582dc38a7bb992c9296f509a744c83</guid>
    </item>
    <item>
      <title>Backtrack: Labyrinth of the Skulltaker</title>
      <link>https://disasterpeace.com/blog/backtrack-labyrinth-of-the-skulltaker.html</link>
      <description>   Backtrack is a series devoted to backtracking to tell short stories about songs I've written.  Fresh out of a short but intense Dream Theater phase (a band which I no longer have any particular interest in) in 2004, I set out to write my most challenging piece of music yet up until that point. Wh...</description>
      <pubDate>Fri, 05 Mar 2010 08:00:00 GMT</pubDate>
      <guid>b6ca392d1dd7628817b5a2559d23c4af42e3e22983d4129d013e69d3c362ec60</guid>
    </item>
    <item>
      <title>Backtrack: Fun With Marbles</title>
      <link>https://disasterpeace.com/blog/backtrack-marbles.html</link>
      <description>Backtrack is a series devoted to backtracking to tell short stories about songs I've written.     In the fall of 2005, I was planning a full-length album of video game covers, tentatively titled ‘The Distance Between Start and Select’. Being obsessed with the idea of everything being 'epic’ at the t...</description>
      <pubDate>Wed, 03 Mar 2010 08:00:00 GMT</pubDate>
      <guid>9d5f24fdbc4c1a2cad59d6af6ac753f957cbba352c3f8ccdce69300cac5381c6</guid>
    </item>
    <item>
      <title>Kind of Bloop</title>
      <link>https://disasterpeace.com/blog/single-kind-of-bloop.html</link>
      <description>    In 2009, I got the opportunity to be on one of the very first funded Kickstarter projects, a tribute to Miles Davis' landmark album 'Kind of Blue', appropriately retitled 'Kind of Bloop', in honor of it being a chipmusic themed retake of the album. My contribution, a liberty-taking arrangement o...</description>
      <pubDate>Sun, 09 Aug 2009 07:00:00 GMT</pubDate>
      <guid>55e87952951f6ec9a4ca3f215f1a0ccb29acfc758d751a1f8ad447e6fed05026</guid>
    </item>
    <item>
      <title>Interviews: Pause</title>
      <link>https://disasterpeace.com/blog/interview-pause.html</link>
      <description>    I ran a chipmusic netlabel with  Eirik Suhrke (Spelunky, Ridiculous Fishing, Downwell, Super Crate Box) for six years. I'm glad we ended up doing at least one interview during that time, because it gives a little glimpse into what that experience was like.  Our farewell message (taken from the  ...</description>
      <pubDate>Fri, 24 Apr 2009 07:00:00 GMT</pubDate>
      <guid>f1326b2e26c28d510cb01e699cdd9aa8e7f23d06095cce34526e798044e8ff66</guid>
    </item>
    <item>
      <title>Postmortem: Limeade Grin</title>
      <link>https://disasterpeace.com/blog/limeade-grin.postmortem.html</link>
      <description>   Limeade Grin is an album of dressed up General MIDI loops. But originally, these songs were written for a cell phone game called "Wasabi Puzzle", back in 2007, one of the very first game projects I ever worked on. It was a sushi-themed puzzle game that ended up being released without any music, f...</description>
      <pubDate>Sun, 14 Oct 2007 07:00:00 GMT</pubDate>
      <guid>87da1fcfdc9e9931a4dc721a75be48b793367f238607b0e4cfb883dac1381733</guid>
    </item>
    <item>
      <title>Interview : My Very First</title>
      <link>https://disasterpeace.com/blog/interview-first.html</link>
      <description>    Archived here for posterity, I think this might be the first interview I ever did about my music. I was 20. We talked a lot about chipmusic and one of my first albums, Atebite and the Warring Nations. (interview, chipmusic, youth, tools, process, technique, games, influences, Atebite and the War...</description>
      <pubDate>Tue, 28 Nov 2006 08:00:00 GMT</pubDate>
      <guid>521600ba4ac6a8fc670b82e4bfae1a2841cd5374a779503da2eb85fdda6ccfd6</guid>
    </item>
    <item>
      <title>A Little Bit About Me</title>
      <link>https://disasterpeace.com/blog/a-little-bit-about-me.html</link>
      <description>I grew up in a complicated, but loving family. I discovered my talent and love of music as a teenager, and rode the wave of excitement I had for my gift for many years, all the way up into my 30s.  I had a lot of career success along the way, but with time the way I lived began to feel detached and ...</description>
      <pubDate>Mon, 01 Jan 1900 08:00:00 GMT</pubDate>
      <guid>3398fda3756bb501817aaa41368faca44eec41b89da7541a136249c9cdcb1d3a</guid>
    </item>
    <item>
      <title>Q: Can I use your music in my stream/student film/video/etc?</title>
      <link>https://disasterpeace.com/blog/usage.html</link>
      <description>  If you are looking to use my music in a commercial setting, please  contact me with detailed information to request permission.   I am generally cool with people using Disasterpeace tracks non-commercially in streams, student films, videos, etc. That being said, I receive a lot of requests of this...</description>
      <pubDate>Mon, 01 Jan 1900 08:00:00 GMT</pubDate>
      <guid>68e762b9737f7595891f65d46bdd7f8a36fb94068bf070a2751105a0043ec610</guid>
    </item>
    <item>
      <title>Before You Contact Me, Read This</title>
      <link>https://disasterpeace.com/blog/contact-read-me.html</link>
      <description>Interested in joining my mailing list?  Click here.  Looking to contact me? I'm happy to be in touch, but before you reach out, please consider these things:  My Blog May Have What You Seek  I'm always looking for ways to recapture time. I started collating information about different topics on my b...</description>
      <pubDate>Mon, 01 Jan 1900 08:00:00 GMT</pubDate>
      <guid>74062f220122ed428edc5bc700839fc08266c3f373b64bf350b88409a962e976</guid>
    </item>
  </channel>
</rss>