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dlab.kontakt.ntet

Looking to stretch the utility of the libraries and patches you already have? Breathe weird life into your Kontakt instruments with ntet.

ntet is a quick and amusing way to add intrigue to an old instrument, whether it’s simulating additional harmonics, changing timbre and timing, or all of the above. It’s a pretty weird and nifty little sound design tool that is equally useful for effects as it is for re-contextualizing your favorite Kontakt patch and morphing it into something completely different.

The flagship feature of this script is the "neighborize" module which lets you choose the "wrong" samples, taken from keys other than the ones you play, and resample them back to the desired pitch. Also features a robust set of randomization features, such as non-destructive randomization and seeded presets.

It especially excels at manipulating simpler instruments that use multisampling.

Works with Kontakt 5.8.1 and up. May work with lower versions.

Supports automation and presets.


for more information, check the readme !

Postmortem: Soundodger

Over the years I've written a few tracks for Michael Molinari's 'Soundodger' series of games.


Backtrack : Ford the River

Backtrack is a series devoted to backtracking to tell short stories about songs I've written.

"Ford the River", written for Soundodger 2.

I wrote this song back in 2022 - I think I had just finished playing Alba, which was a really beautiful game, and was inspired to make something that had a laid back, quirky, optimistic island feel. Another island game, Mutazione was also a touchstone for the sound of this, as well as the music of Antonio Carlos Jobim, who is probably my favorite Bossa Nova artist. Doubling whistle and piano for the melody is something that was very much inspired by Jobim who likes to use piano for melodies, but then tends to double it with other instruments in unison, or with effects.

The sound palette features lots of earthy and quirky sounds - sort of a combo of boom bap drums, fretless bass, bossa nova elements like nylon guitar, piano, whistling, guiro, shakers, and then a few quirky things here and there to pad everything out.


"Outta Dodge", written for Soundodger 2.

Behind the scenes of the making of the "Outta Dodge" level, featuring the developer's commentary.

"Daisy Wheel", written for Soundodger.

Undulate (Paradise Marsh)

An Hour of Crickets and Music.

Play the game to hear it undulate forever. Apologies for leaving the cursor out to dry.