We discuss Triple Frontier, Under the Silver Lake, and approaching unfamiliar territory.
Humans Who Make Games
We discuss the chiptune scene, history of music in games, compositional process for video games, the changing internet culture...
Rock n' Roll Beer Guy
We drink beer and talk about my youth, career history, philosophy from project to project, software, and other stuff !
We talk about Under the Silver Lake, Hyper Light Drifter, starting projects, nostalgia, and remixes.
The Game Music Podcast
We talk about the early years of my career, procedural music in Mini Metro and Beasts of Balance, techniques used in Fez and Hyper Light Drifter, among other things.
Lost Beat 6.
We talk about creative process, philosophy, career experiences, and peership.
Game Dev Loadout.
We talk about authenticity, building meaningful relationships, maintaining consistency over long periods and not focusing on too many different projects.
We talk about creative processes, procedural audio systems, chiptunes, my evergreen love of Ice Hockey games, being exposed to Zelda in utero, Cave Story and my early musical steps creating entrance music for electronic wrestlers.
We speak about my background, FEZ, Hyper Light Drifter, the art of seizing an opportunity, maintaining motivation and inspiration in your work over time, and negotiating pay as a contractor/freelancer.
Super Marcato Bros Podcast.
I spoke with the Marcato Bros. about my career, and more specifically about my sound, and the specifics of projects like FEZ, Hyper Light Drifter, It Follows, Monsters Ate My Birthday Cake, Gunhouse, and Mini Metro.
Adventures in Success.
I recall the untold story of 'Jack Brooze', my eWrestling alter ego as a teenager.
We talk about Hyper Light Drifter and It Follows, and work process. We also talk about VR.
I spoke with Tristan Ettleman about the draw of chiptunes, the doors Fez opened, and writing the score to It Follows in three weeks.
The Collective Podcast.
Ash and I talk about breaking into the music industry, the business side of making music, the importance of inspiration and collaboration, and where things are headed in the future.
I speak with Gamespot's horror podcast about my career, ewrestling, Rescue the Beagles and horror, naturally.
How Was Work?
I talk with my friend Randy about moving to Los Angeles, workspace tinkering, and Beasts of Balance.
People I Think Are Cool.
I talk about It Follows, FEZ, creative freedom and expectations, live performances, switching format/medium, Wikipedia, musical cross-pollination, horror, Fantastic Fest, interviews, blogging, social media, patronage, streaming, income, work history, reading, Jodorowsky, Adventure Time, Mini Metro, GTA, Katamari, Keita Takahashi and my minimalistic philosophy and how it seeps into everything I do.
The Damn Fine Podcast.
We talk a lot about vinyl and soundtracks.
Train Station at 8.
We talk about video game music, live performance, listening habits, Doom, LA Noire, Tom Francis, Zan-zan-zawa-veia, Sonic the Hedgehog, The Floor is Jelly, domain names, Hearthstone, Peter McConnell, tone, soundtrack lengths, retro music facsimiles, The Hero’s Journey, Hideki Naganuma, Jake Kaufman (virt), Kirby, April Fools, Shnabubula, brain training, Jeff Bridges Sleeping Tapes, music in dreams, Mini Metro, etc…
Dropped by the local synthesizer museum to talk synths, naturally!
I talk about January, generative music, music theory, programming, The Floor is Jelly, postmortem, Monkey Island, iMUSE, time management, FEZ, Chopin, FZ, remix albums, hair, Rise of the Obsidian Interstellar, my solo piano project, songwriting, lyrics, advice for composers, etc…
Inside Video Game Music.
I talk about my musical background, music rights, contract terms, NEUTRALITE, collaborative process, time management, FEZ, synthesis, “Adventure”, musical analysis, note entry, quantization, tempo, looping, soundtrack variations, Monsters Ate My Birthday Cake, mastering, leveling, Leq, January, programming, my solo piano project, It Follows, temp love, name origins, using an alias, identity consolidation, listening habits, favorite games, games with great music, Jukio Kallio, Eirik Suhrke, etc.
Kyle and I talk about style & genre, entrepreneurship, expectations, creative process & the role of technology, instrumentation, process, old ideas, FEZ, “The Greatest Video Game Music, Vol. 2”, the internet, musical background, chiptunes, limitations/constraints, bitcrushing, tape emulation, sketching, switching from design to music, Berklee College of Music, going to school for music, navigating being an artist and a business, identity, etc.
I talk about FEZ, musical narrative, “Fear”, “Glitch”, “Sync”, “Puzzle”, soundtrack variations, “Continuum”, Chopin, name origins, January, my solo piano project, etc.
Bandcamp did an episode about video game music and spoke to me and a lot of other independent game composers like Danny Baranowksy, Austin Wintory, Jim Guthrie, Laura Shigihara, Ben Prunty, and Jimmy Hinson.