#Paradise Marsh#code#postmortem#music video#voiceover#Music Morsels#rhythm#production#talk#sound design#implementation#procgen#Hyper Light Drifter#career#harmony#FAQ#interview#chipmusic#pulse masking#metric modulation#MIT Gamelab#In Depth#business#polymeter#lifestyle#youth#philosophy#dlab#tools#sheet music#Backtrack#MIDI#technique#influences#Atebite and the Warring Nations#Rise of the Obsidian Interstellar#feature#FEZ#album#collaboration#trailer#January#Midnight Orphans#music theory#college#Limeade Grin#Mini Metro#minimalism#Under the Silver Lake#workshop#Massive#synthesis#Hyper Light Fragments#Shoot Many Robots#guitar#The Floor is Jelly#demonstration#Logic Pro#Adventure Time#film#podcast#It Follows#Monsters Ate My Birthday Cake#Gunhouse#Beasts of Balance#ergonomics#playlist#opportunity#mix#failure#Solar Ash#analysis#Passcode#Noon Kids#performance

Feature: The Programmed Music of Mini Metro

Screenshot from 'Mini Metro'

I sat down with my friend Richard Gould at Designing Sound to talk about some of the nuances of working on and designing the audio systems for the game Mini Metro, as well as share some early prototype footage, recordings and documents.

Link: The Programmed Music of Mini Metro