#Paradise Marsh#code#postmortem#music video#voiceover#game#Music Morsels#rhythm#production#talk#sound design#implementation#procgen#Hyper Light Drifter#career#harmony#FAQ#interview#chipmusic#pulse masking#metric modulation#MIT Gamelab#In Depth#business#polymeter#lifestyle#youth#philosophy#dlab#tools#sheet music#Backtrack#MIDI#technique#influences#Atebite and the Warring Nations#Mini Motorways#Rise of the Obsidian Interstellar#feature#FEZ#album#collaboration#trailer#January#Midnight Orphans#music theory#college#Limeade Grin#Mini Metro#minimalism#Under the Silver Lake#workshop#Massive#synthesis#Hyper Light Fragments#Shoot Many Robots#guitar#The Floor is Jelly#demonstration#Logic Pro#Adventure Time#film#soundtrack#podcast#It Follows#Monsters Ate My Birthday Cake#Gunhouse#Beasts of Balance#ergonomics#playlist#opportunity#failure#mix#Solar Ash#analysis#Passcode#Noon Kids#performance

dlab.kontakt.ntet

Looking to stretch the utility of the libraries and patches you already have? Breathe weird life into your Kontakt instruments with ntet.

ntet is a quick and amusing way to add intrigue to an old instrument, whether it’s simulating additional harmonics, changing timbre and timing, or all of the above. It’s a pretty weird and nifty little sound design tool that is equally useful for effects as it is for re-contextualizing your favorite Kontakt patch and morphing it into something completely different.

The flagship feature of this script is the "neighborize" module which lets you choose the "wrong" samples, taken from keys other than the ones you play, and resample them back to the desired pitch. Also features a robust set of randomization features, such as non-destructive randomization and seeded presets.

It especially excels at manipulating simpler instruments that use multisampling.

Works with Kontakt 5.8.1 and up. May work with lower versions.

Supports automation and presets.


for more information, check the readme !

Talk: Soundmaking Tools from the Disasterlab

A talk about creative tools, for the 'High Score' Conference hosted by APRA/AMCOS in Melbourne, Australia. picard added after for comedic effect whoops !

January

Above is a demonstration video of my music toy, January, posted by a random person.

January is a generative music tool. You walk around and look up to lick snowflakes with your tongue. The tool uses a set of rules to make choices about what pitch the next note (or notes) will be. It also gives the player freedom to play various types of chords, and choose when and how notes will be played. There are a bunch of advanced features, which you can explore below. It was originally made with Flixel and Flash/AS3 in 2009 as more of a narrative experience, and later updated in 2013 to be more of a tool/toy.

It has since been revised continuously, and most recently ported to HaxeFlixel by Tim Hely, which allows for native binaries for PC, Mac, etc. Some new features have also been added in the process.

View Controls, Source
Download v1.0 for Mac
Download v1.0 for Windows