#Paradise Marsh#code#postmortem#music video#voiceover#Music Morsels#rhythm#production#talk#sound design#implementation#procgen#Hyper Light Drifter#career#harmony#FAQ#interview#chipmusic#pulse masking#metric modulation#MIT Gamelab#In Depth#business#polymeter#lifestyle#youth#philosophy#dlab#tools#sheet music#Backtrack#MIDI#technique#influences#Atebite and the Warring Nations#Rise of the Obsidian Interstellar#feature#FEZ#album#collaboration#trailer#January#Midnight Orphans#music theory#college#Limeade Grin#Mini Metro#minimalism#Under the Silver Lake#workshop#Massive#synthesis#Hyper Light Fragments#Shoot Many Robots#guitar#The Floor is Jelly#demonstration#Logic Pro#Adventure Time#film#podcast#It Follows#Monsters Ate My Birthday Cake#Gunhouse#Beasts of Balance#ergonomics#playlist#opportunity#mix#failure#Solar Ash#analysis#Passcode#Noon Kids#performance

Mini Metro: Building Your Own City Soundscape

Dino Polo Club recently released the Workshop update for #Mini Metro , which allows users to create their own maps for the game. To further help with this I've created a tutorial video and a toolkit. The toolkit contains a written guide, as well as a JSON schema set up for Visual Studio Code by default. By using this schema in tandem with Visual Studio Code, you have access to error linting, autocomplete, and property descriptions.

Link: Mini Metro Audio Toolkit (Github)