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Postmortem: Waker / Woosh

this is a working draft.

Interning at MIT was an invaluable experience for me, and one of my first proper game development projects. A group of about 8 interns would be assembled on a team with an advisor, and given an educational concept to try and teach through a game we'd develop. We were given the task to develop a game that teaches math concepts like acceleration and velocity to high school students. We made two platforming games that are somewhat related to each other, called Waker and Woosh. It was my first real exposure to working in a game development environment, making lots of collaborative creative decisions. I can say it was an intriguing challenge. I had an added sense of pride in the work, knowing that it might help others.

Here's an in-depth video taking a look: