this is a working draft.
Interning at MIT was an invaluable experience for me, and one of my first proper game development projects. The internship took place from June 2009 to August 2009.
A group of about 8 interns would be assembled on a team with an advisor, and given an educational concept to try and teach through a game we'd develop. We were given the task to develop a game that teaches math concepts like acceleration and velocity to high school students. We made two platforming games, Waker and Woosh. Woosh has no narrative and more abstract art, which was in pursuit of a secondary research question about the impact of narrative. It was my first real exposure to working in a game development environment, making lots of collaborative creative decisions. It was a great challenge for me at the time, and it was motivating to know that it might also help others.
Here's an in-depth video taking a look:
My experience at the Gamelab made it clear to me at the time that music was what I do best, and helped push me further down that career path.